If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. Edit: I like it quite a bit, I'm going to use large portions of it if you don't mind, but I'd like to add symbiont mastery and tinker with some other bits for the conversion ill be using with my group. But no Daelkyr Half-blood simply ignores them. 1st Level: Breed Leech, Crawling Gauntlet, Throwing Scarab. All of the daelkyr half-blood abilities mentioned in the template are found on page 37 of Magic of Eberron. Maybe even give those traits a downside too. https://eberron5e-6.obsidianportal.com/wikis/daelkyr-half-blood Once bonded, the Living Breastplate, like most Symbionts, can then communicate with its host telepathically. [Finely managed to make a table that works without screwing everything else up. But as Dyrrn the Corruptor would say, there's more than one way to skin a cat (... and then fuse spectral tentacles to the raw muscle). If your personal symbiont is lost, destroyed, or you absorb it into your body, you can grow a replacement from your own flesh over a long rest but gain a level of exhaustion. If anyone can help me with the aberrant human entry, I'd really appreciate it. The daelkyr invasion was the main cause of the fall of the Dhakaan empire. The daelkyr see civilisations as “living things”, so what if the reason the Galifaran civilisation has dragonmarks and Dhakaan did not may be because the Galifaran civilisation, being more cosmopolitan and diverse, is flexible enough that the daelkyr could manipulate it in that way as to create the draognmarks. It's going to make those symbionts just increase the size of the die used for damage by one size if you have a class feature that increases the damage for unarmed attacks (monks) or a spell/ability that also grants a natural attack (warlock alter self invocation). I made several modifications to the symbionts. A Spellwurm is a thick, purple, snake-like creature about the size of a human arm. It's like having a rewind button for your campaign. Thank you in advance for any opinions at all! Winter Cyst With the recent release of some Eberron material, I thought it would be interesting to try my hand at the daelkyr half-blood, a creature (and PC race) introduced in Magic of Eberron. Without daily contact with your personal symbiont, you go into agonizing withdrawals. When flung at an enemy, it can slice through skin. During combat, the Spellwurm will gesticulate, casting spells at the host’s opponent. You cannot grow or regrow symbionts you have gained in any other manner unless otherwise specified. Size: Daelkyr Half-Bloods are about the same size and build as the average Tiefling or Daelkyr (if the term average even applies to such creatures), medium. Daelkyr half-bloods very strongly resemble humans, with only a touch of their daelkyr parent’s appearance, but that only makes them more beautiful. This constitution damage can only be healed by magical healing until your symbiont is attached. The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight aberrations spawned by the daelkyr’s corruption. When it finds a host, the Stormstalk burrows roots into the head of the host, connecting directly to the host’s brainstem and bloodstream. This page was marked as abandoned on 18:22, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. Daelkyr Half-Blood RACIAL TRAITS Average Height: 5’6”-6’2” Average Weight: 135-220# Ability Scores: +2 Constitution, +2 Wisdom Size: Medium Speed: 6 squares Vision: Darkvision Languages: Common, Deep Speech Skill Bonuses: +2 Dungeoneering, +2 Intimidate Madness: Anyone who attempts to use an attack with the Psychic, Charm, or Fear keyword … In fact, up until they reach maturity, they actually are human. Reaching 180 years is a common feat, and those who seek out more symbionts or develop strange mutations often live much, much longer. Daelkyr Half-blood **Stats and basic info:** The Daelkyr are a twisted and cruel group of creatures, developing a symbiont condemning the offspring of … Age: Daelkyr Half-Bloods mature as quickly as humans, but often live much longer due to the timeless nature of their parents. Usually, they are grown from the shadows of Daelkyr or Daelkyr half-bloods, however, Shadow Siblings can bond with any humanoid if they are willing or helpless. Fortunately, goblin society did not leave much privacy for the development of the symbiont and thus any would-be plants were quickly discovered. eberron D&D 5e monsters dmsguild bag of holding monsters eberrmon. I'd like to make it less wordy/ambiguous if possible, or find a better name haha. Like most Symbionts, the Breed Leech understands Undercommon, but can then speak telepathically with its host once bonded. The Daelkyr half-blood and symbiont are two halves of a terrifying whole. [5E] Daelkyr Half-blood (xpost from dndnext) 5E. You should check them out. It also makes sense from a logical standpoint, even moreso then them being their own race - Tieflings are humans tainted by fiendish blood, so it's not a stretch to include aberrations in the mix. Winter Cysts are the first naturally-evolved Symbiont that appeared. The hand is actually a chitinous gauntlet, designed for a humanoid hand, and covers up to the forearm. Also stripped the language about the bonus symbiont mastery gives for certain symbionts, because that bonus is almost only going to apply to symbionts that grant you a natural attack (crawling gauntlet). Aberrant Human: Due to the peculiar phenomenon of Daelkyr Half-Bloods being able to claim three parents (two humans and a Daelkyr), a Daelkyr Half-Blood is classified as both an Aberrant and a Human for the purposes for spells and effects. During this time, the effect of the breed leech begins to take hold, forcing their body to grow a parasitic tumor that eventually changes into a symbiont. Some, however, are even less fortunate; the corrupting touch of their forebears lingers on after birth, twisting them into even … It may provide inspiration, or save you some work. You have advantage in conflicts with any symbionts attached to your body and you are considered proficient in any weapons, abilities, armor, and the like that a symbiont provides. Daelkyr Half-bloods are the product of a long-term experiment still being run by the Daelkyr of Xoriat to this day. (Table is cut paste from Magic of Eberron, page 37. Their unbalanced minds are constantly churning due to the … Making them a tiefling subrace really makes thing easier and actually makes perfect sense. The Tentacle Whip is a deadly weapon in the hands of an experienced user. Characteristics: Daelkyr half-blood paragons are sullen, introverted, and guarded, with good reason. A Shadow Sibling is the symbiotic sentient shadow of a creature. Living Breastplates are formed of plates of hard, black chiton, with red veins and sinew pulsing beneath. Attaching or removing the Crawling Gauntlet does damage to the host body. Lands: Half-bloods can be said to have lands only insofar as the daelkyr can claim the same. Living Breastplates act as living armor, protecting the host from harm. Those include: Breed Leech Daelkyr half-blood paragons sit on the razor’s edge of the war with the hordes of Xoriat, and those that “adventure” try to tip the scales in one way or another. Table ahoy! Because if it does, I'm plopping it on immediately. Now with 5e stats! History of Symbionts you will have instant access to your previous versions. Symbionts Names Any other spells or effects are at the DM’s discretion. Cribbing unbalanced mind from there as well, with a slight change. Daelkyr Half-Bloods are either inhumanly beautiful like their twisted “parents”, or a revolting abomination, but are always an interesting sight. They also increase the constitution of their hosts. On top of that, I was thinking of giving them a little list of aberrant traits to pick from. Hey there, have you seen the conversion on this site. All (1) Adventure Logs (0) Characters (0 ) Items (0) Wiki (1) User (0) Results Daelkyr Half-blood Daelkyr; Daelkyr Half-blood; Race; Symbiont; h3. When separated from your bonded symbiont, you cannot reduce your exhaustion level when you finish a long rest. Some families may choose to conceal a symbiont as long as possible, others may seek to destroy their child before they can realise their potential as agents of Madness. Age: Daelkyr Half-Bloods mature as quickly as humans, but often live much longer due to the timeless nature of their "parent". Summoner: You summon your creatures from Xoriat, the Realm of … They are also considered holy relics by the Cults of the Dragon Below. Daelkyr Half-Bloods can automatically win any conflicts with symbionts attached their body a number of times per day equal to their Charisma modifier and can attach or detach symbionts as a full round action. The Banishment spell doesn't care about creature type while Protection from Evil and Good affects both aberrations and fiends. Personal Symbiont: All Daelkyr Half-Bloods are born with a bonded symbiont attached. upgrade now When the host is enshrouded, the host is concealed and blocked by ambient light. Depending on the individual outlook, they would either shun spreading their curse or easily infect hundreds with breed leechs that they can generate from their own tissue. The Tongueworm can then spring from its location hidden on the tongue of the user, launching itself out of the user’s mouth and attack a creature using a poisonous barb. If this page is completely unusable as is and … Some hosts can be driven mad by the constant whispering of a Symbiont in its mind. Thoughts? A Throwing Scarab is a unique Symbiont, in that it is almost as deadly without its host as with it. We think you'll have a much more enjoyable experience. At first glance, the Tongueworm appears to be a small cobra with the same color as a human tongue. The Shadow Sibling looks like a faint, shadowy humanoid, with indistinct features. You can't discern color in darkness, only shades of gray. Obviously I haven't finished doing the symbionts yet, but thats because I still either need to convert them or find a satisfactory conversion, but they're going to have all the same options as the original half-bloods. Unbalanced Mind: Your mind is in constant self-revolt due to your alien daelkyr nature and your more conventional human mindset coming into conflict, and as a result are difficult to influence. Looks good, and it's nice you thought my conversion fit enough to reuse in part :D. I do worry about the over reliance on DM calls in some abilities. After another 24 hours and every 24 hours thereafter, you take 1 point of constitution damage. Hello folks, I'm working on a Daelkyr Half-Blood conversion, and here's what I got so far: Ability Score Increase: +2 Charisma. Jump to: navigation, search. Get them on the DMs Guild now! Their connection with symbionts also makes them healthier and more robust by necessity. Lords of the plane of Xoriat, the Realm of Madness, they are immortal and immensely powerful, and have legions of monsters created by them (like beholders, mind flayers and other kinds of aberrations) at their command. Unlike 3.5e, 5e doesn't have that keyword. Breed Leeches are eyeless black slugs with tri-mawed mouths. If a spell or effect has differing negative effects if the target is a human or aberration, the effect that causes the most harm or inconvenience applies. Press J to jump to the feed. That's why I chose to give resistance to the conditions instead. It's gonna be pretty much a straight copy of the original, possibly adding some symbionts from the fiend folio. You cannot grow or regrow symbionts you have gained in any other manner unless otherwise specified. Age: Daelkyr Half-Bloods mature as quickly as humans, but often live much longer due to the timeless nature of their parents. They resemble handsome humans bearing armor and weapons made from chitin and raw … Once bonded, the Stormstalk communicates directly with the host telepathically. As such, even the most kind-hearted of this race tend to be standoffish or withdrawn; not necessarily ashamed of their symbionts but not likely to make a production of it either. While those that have accepted their creator’s plan rise to power within dark cults, others seek forgiveness through the works of the Silver Flame or The Sovereign Host. Society They are sentient beings that are designed to attach themselves to hosts, and act as weapons and armor for their hosts. I'm also going to try and do an as faithful as humanly possible conversion of the symbionts, obviously going to pull from other sources when possible. Symbionts are the creations of the Daelkyr, the lords of the plane of Xoriat. 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