Note that attacking the paladins at this point will fail the quest and make Veronica leave. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Bugs The New California Republic's Office of Science and Industry is convinced that important agricultural data is inside Vault 22. Access Father Elijah's notes at the comm terminal with Veronica. Passing the threshold of the triple doors of the center of the. The player character gets 1000XP and Veronica gets the, Veronica expresses an interest in joining the. Recover the experimental data from Vault 22. Malleable Mini Boomer Minds 6. jjfddf 9 years ago #1 ****Possible Spoiler***** I cannot do the Helios Part, however I could retreive the pulse gun. This may also cause the quest to fail. MS Paint™ God. UPDATE: I re-activated the "I Could Make You Care" quest and the map-marker for Freeside was still there for me to get the rangefinder (Although like I said, I already got it). I'm trying to complete Veronica's quest I Could Make You Care. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Behind the scenes 6 Bugs 6.1 Fixes While traveling with the Courier, Veronica has seen things that force her to question the direction of the Brotherhood of Steel. location These IDs and stages are useful for fixing broken quests. Fallout New Vegas DND Player's Guide, a comprehensive 120 Page handbook for a homebrew 5e Campaign! Related quests Bring Veronica to check in with the Followers of the Apocalypse outpost. Veronica without her hood Journeyman Scribe Veronica Renata Santangelo (born 2254)2 is a Brotherhood of Steel Scribe found at the 188 Trading Post in Fallout: New Vegas. Return with Veronica to the Brotherhood of Steel elder with evidence of the Brotherhood's misguided priorities. If she does not talk to the player character in the trigger zone, sitting and standing up in any other zone will result in her talking to them about what she was last triggered by. The Boomer museum trigger can be activated even if the player character has already heard the tour, but not if Pete and the Boomers are hostile. You c… Young Hearts 2. Fallout: New Vegas Brotherhood of Steel quests, https://fallout.fandom.com/wiki/I_Could_Make_You_Care?oldid=3387739. Veronica After getting access to The Tops presidential suite, the following quest will be given: 1. you additionally could make Hardcore easier via turning the game concern down, however the foremost killer approximately hardcore is ammo having weight. If Veronica decides to stay with the Brotherhood, the paladins must be convinced she is not a liability with a, Share your opinion with Veronica whether or not she should remain in the Brotherhood or join. Note that it is not necessary to activate, Complete There Stands the Grass and do not allow, If you've already collected the data prior to starting this portion of the quest and haven't returned it to. I was going to make a comprehensive thread listing the issues I have encountered after I'd finished my 200+ hour playthrough but this issue that … Wild Card: Ace in the Hole After speaking to Yes Man, three separate quests are given: 1. In case you didn't read the title of this post, SPOILERS BELOW So, I started working on both the I could make you care and Still in the dark quests simultaneously. Any and all help will be appreciated, Thank You. Recover the pulse gun from Vault 34 if it still exists. Speak with Veronica Santangelo while on the quest I Could Make You Care, and after accessing Father Elijah's terminal. This page was last edited on 17 October 2018, at 18:36. If Veronica will not follow the player character anymore, they will have to go back to before the part of the mission where she speaks to the elder after they retrieve the notes, and directly tell her they want her to leave (do not suggest for her to stay, and do not allow her to choose for herself). While traveling with the Courier, Veronica has seen things that force her to question the direction of the Brotherhood of Steel. ". VMS49 I Could Make You Care - p. 1. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Fallout: New Vegas for PC. Recover the experimental data from Vault 22. However, the quest will not continue further without Veronica. "I don't like the sound of this. Fallout: New Vegas. Solution to the dialogue between Veronica and the Elder freezing or not starting at all during the first phase I Could Make You Care: upon arrival, stand beside the Elder's table and raise and lower (twice if necessary) your Pip-boy any time the conversation freezes. Possibilities to ‘help out’ and achieve fame are: 1. But when I bring Veronica to the hidden valley bunker and the intercom, she does not speak to Ramos and the door does not open. Bring the pulse gun back to the elder at Hidden Valley. If this doesn't work try one of the other fixes below. The body can not despawn properly, however. Sitting in Colonel Hsu's office will trigger comment by eastern doors of, If Veronica gets stuck and will not follow the player character anymore, and then they get the infinite loop upon getting to the comm terminal at. Discuss your remaining options with Veronica. Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica. Iron and Stealing 8. You might lose some sentences, but the first step of the given quest (Bring Veronica to the Elder) will be completed, and Veronica gives you the next step of the quest (the terminal thing) as soon as you leave the Elder's room. Test by simply entering into sneak mode, if she crouches with you she is now following you again. Volare! For "I thought i could make you care" I already finished the quest in giving Hardin control of the Brotherhood. Along with other companion quests, a recent patch has made activating the quest easier—in this instance two activations are required. Hello, after visiting McCarran, the Mormon camp and the Boomers, the quest "I Could Make you Care" started. Veronica will blame herself, but the incident just reinforces that she made the right decision. #5. shiina ... and one has a big roller coaster and the other one the Bonnie and Clyde "death car." Victoria stands in the room staring at Elder Hardin for hours on end. Find one piece of advanced technology to convince the Elder of Veronica's fears. Sunshine Boogie 4. You can download the data without her, and her dialog will automatically trigger when you exit and see her again. The Silver Shroud and The Last Voyage of the USS Constitution are some of my favorite quests in any Fallout game. Part 1 of a full run-through of the best game ever made. Look for the man who bought the rangefinder in Freeside near Mick and Ralph's. Get the quest to begin by recruiting Veronica and activating three of the nine triggers listed below. Get Veronica to question the wisdom of the Brotherhood of Steel. If Gibson's Shack freezes upon trying to enter, ask Veronica to wait outside. When you installed Hardin you have to wait a number of days for him to consolidate power or something so return to H.Valley after 3-5 days and he should have new conversation options.I think you have to wait for Veronica to engage conversation with the elder about the quest not you.She will walk up to him slowly so wait untill she gets to his desk. Return to Elder McNamara and show him the advanced technology. The player and Veronica will find data on three interesting technologies, only one of which is necessary to continue the quest. Upon returning to the outpost, the player character will find the rogue paladins, who have slaughtered all the, The player character negatively refers to the Brotherhood's. Fallout: New Vegas "I could make you care" Bugged*SPOILERS* User Info: Werndan101. This would make searching for unique weapons and collecting them much more enjoyable as you know that gun your looking for is the only gun in the game with either that attachment or ability, so finding it will be more exciting than it would be in Fallout 4, where if you found a unique weapon you could literally get that exact same weapon or better by killing a legendary enemy. I've been able to get the triggers, and Veronica … Note that one will only need to complete three of the conversations to activate this quest. Since they will not move, you can even return later with a higher Speech skill and re-initiate conversation (note that it takes some time and perhaps an area transition for them to stop "fleeing"). If Veronica won't follow you anymore, you'll have to go back to before the part of the mission where she speaks to the elder after you retrieved the notes, and directly tell her you want her to leave (don't suggest for her to stay, and don't allow her to choose for herself). One can quickly sidestep them at this point then fast travel from a distance. If you need some help completing this mission, you will find it here in this Fallout New Vegas Walkthrough. The rest of the team will remain outside, but will not turn hostile. Side quests. If not already done, complete There Stands the Grass and do not allow, If one has already collected the data prior to starting this portion of the quest and have not returned it to, (Optional) The player character can obtain the, On an unpatched game, the pulse gun may sometimes be purchased from the Silver Rush, or may be carried by higher-level. 2. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. Look for information about the pulse gun at Nellis Air Force Base. Approach the speaker paladin close enough to trigger speech, but far enough to require him to walk to the player character. Colonel Hsu can give you the mission at Camp McCarren. Please note that some quests do not have stages. Also, if you have the perk Terrifying Presence, you can make them cower in fear by threatening them and the Codex, making the possible fight far easier. Helping Argyllwith his patients. Definitely liking it so far. Should the player character already have gone through Vault 34, they may have picked up the pulse gun from the Armory there already. Bring Veronica to check in with the Followers of the Apocalypse outpost. From left to right: Rex, Rose of Sharon Cassidy, Raul (Vaquero outfit), Lily, Boone (assault … Find a way to enable the rangefinder at HELIOS One. Even after getting the data from Vault 22, I still can't make Veronica initiate conversation with Elder McNamara (the one where she shows him the technology). For "I thought i could make you care" I already finished the quest in giving Hardin control of the Brotherhood. Note: If she does not initiate the listed conversation, it may initiate if the player character talks to her via companion wheel or waits 30 seconds or so. reward ... As mentioned, simply follow the leads given to you by every character in the game so far, and eventually make your way to New Vegas. Head to [Helios One] (MsE:17).Get inside and keep going forward until you pass by the Fantastic and go outside (M29A:3).Head to [Solar collection tower] (M29:5) and find the terminal which turns off the turrets … Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes 5 Bugs The New California Republic's Office of Science and Industry is convinced that important agricultural data is inside Vault 22. If you convince Veronica to leave the Brotherhood, she will refuse to go inside the Hidden Valley bunker and wait outside until you come back out. Bear Necessities 5. Test by simply entering into sneak mode, if she crouches with the player character she is now following them again. Ok, I'm on my first playthrough of Fallout New Vegas. Any and all help will be appreciated, Thank You. Solution to the dialogue between Veronica and the elder freezing or not starting at all during the first phase I Could Make You Care: upon arrival, stand beside the elder's table and raise and lower (twice if necessary) the Pip-boy any time the conversation freezes. Specified locations Effects of the player's actions. The player character can also re-enter the bunker using this strategy, allowing them to dispatch them at their leisure (tested on 360, August 2012). If you talk to Boyd, she’ll mention Contreas’ skimming and some odd break-ins at the control tower. Ant Misbehavin' 3. given by Hope that collar isn't what I think it is. Victoria stands in the room staring at Elder Hardin for hours on end. I Could Make You Care is a companion side quest in Fallout: New Vegas. I Could Make You Care If Veronica is told to pursue the pulse gun, but the one enters the elder's office with Euclid's C-Finder instead, then the quest completion dialogue for the rangefinder will play. Fallout Wiki is a FANDOM Games Community. If Veronica decided to leave the Brotherhood: The player character tells them so, and they let Veronica leave, but tell Veronica never to come back. If Veronica gets stuck and won't follow you anymore, and then you get the infinite loop once you get to the comm terminal at, If Veronica missed too many triggers to initiate her companion quest, the console command, If the dialogue options do not open automatically give. Bonds of Steel/Causeless Rebel perk1000 XP Return to the Followers of the Apocalypse outpost when Dr. Schiller is there. Even if they have done so, the quest will not update for this until it is in one's inventory. There is a separate quest to reveal his corruption, but Contreas isn’t related to the spying. Missing a Few Missiles 7. Note that there are three triggers that can never go away—the main doors at Camp McCarran terminal building, the entrance ramp of Vault 3, and traveling near Nelson or Cottonwood Cove. I Could Make You Care is a companion quest in Fallout: New Vegas. ", "e32a9".sayto e2f87 VMS49ElderDiscussion1, "e2f87".sayto e32a9 VMS49ElderDiscussion1, http://www.newvegasnexus.com/downloads/file.php?id=35943, https://fallout-archive.fandom.com/wiki/I_Could_Make_You_Care?oldid=2080052. Fallout New Vegas - I Could Make You Care (Vault 22 Tech) Ketaruz. If one stays within a few feet of them, however, they may begin dialogue, so it is important to sidestep them. Bring the rangefinder to the elder at Hidden Valley. Veronica will want to go outside to get some air. Game Guide. Fallout: New Vegas > General Discussions > Topic Details. If Veronica decides to leave the Brotherhood, they allow her to leave and tell her to never come back. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "I could make you care speech triggers not working". I'm stuck at the second part of the Companion quest 'I Could Make You Care', for the companion Veronica Santangelo, where you need to find 3 technologies, either:. Information about factions and reputation. Numerous fixes exist for Veronica not saying her quest related lines: Since there are always three triggers available (McCarran, Vault 3, Nelson/Cottonwood Cove), it is generally going to be better to trigger the quest "normally"–use the console only if the regular triggers will not work. Just to check I went back, found the kid again, and low and behold, midway through conversation with him, … If the dialogue options do not open automatically give Veronica some, Along with the above fix for the formal wear trigger, sitting down in a seat in a trigger area then standing up will activate the trigger. Side quests. Exploring the Mojave: Southern New Vegas 11.1; Cottonwood Cove 11.2; Exploring the Mojave: Western New Vegas 11.3; Exploring the Mojave: From Westside to Jacobstown 11.4; Jacobstown 11.5 Speak with the director of OSI about his research project. Bring the rangefinder to the elder at Hidden Valley. Enter the bunker and he will follow alone, and if he attacks first, the rest of the Brotherhood will help the player character fight him. Use the console command setstage. Complete walkthrough of all the main quests and side quests, including faction quests and endings. There is also a fix on NewVegasNexus: If Veronica won't follow you anymore (she simply stands in place and won't move, despite being able to interact with her) after you fight the Paladins outside the Hidden Valley Bunker (After suggesting she stay with the Brotherhood to gain her Bonds of Steel Perk), simply travel to Gibson's Shack, re-download the data from the computer, talk to her so she brings up the conversation about what technology to pursue, choose the technology you choose initially to complete the quest, exit the conversation, talk to her again, enter her workbench and craft ANY item (1 ammunition conversion works just fine), after the item is crafted and added to your inventory she should now follow you again. Fallout: New Vegas Game Guide by gamepressure.com. For Fallout: New Vegas on the Xbox 360, a GameFAQs Q&A question titled "How do you finish "I Could Make You Care" quest? Game Guide. If you try to talk to this Scribe again, ED-E will immediately play the message. The Elder will not be interested. Okay, so I swiped the C-Finder from the punk in Freeside, and got the quest to show up. form id The Courier needs to help Boomers around Nellis enough to become Idolizedby them. When you first talk to Michael Angelo on his workshop at the New Vegas Strip, talk about his "lack of inspiration" and choose the medical answer. Only a boy named Max wants to talk to you #1.Ask him if he will sell you a gun: pay him 1000 caps [Barter 45] reduce the payment to 20 caps.Your next task is to activate C-Finder. 1 Base game 1.1 List 1.2 Temporary followers 1.3 Cut followers 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Overview 6.1 Nerve 6.2 Weapons 6.2.1 Armor 7 Behind the scenes 8 Bugs 8.1 Fixed bugs (Patch 1.2.0.31x) All eight permanent companions in Fallout: New Vegas. They don't interact with one another, there's no dialog options, my pipboy doesn't even recognize a target for the next stage of the quest. 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